home *** CD-ROM | disk | FTP | other *** search
- // Copyright (C) 1999-2000 Id Software, Inc.
- //
-
- /*****************************************************************************
- * name: ai_chat.c
- *
- * desc: Quake3 bot AI
- *
- * $Archive: /source/code/game/ai_chat.c $
- * $Author: Raduffy $
- * $Revision: 5 $
- * $Modtime: 1/14/00 5:27p $
- * $Date: 1/14/00 5:35p $
- *
- *****************************************************************************/
-
- #include "g_local.h"
- #include "botlib.h"
- #include "be_aas.h"
- #include "be_ea.h"
- #include "be_ai_char.h"
- #include "be_ai_chat.h"
- #include "be_ai_gen.h"
- #include "be_ai_goal.h"
- #include "be_ai_move.h"
- #include "be_ai_weap.h"
- //
- #include "ai_main.h"
- #include "ai_dmq3.h"
- #include "ai_chat.h"
- #include "ai_cmd.h"
- #include "ai_dmnet.h"
- //
- #include "chars.h" //characteristics
- #include "inv.h" //indexes into the inventory
- #include "syn.h" //synonyms
- #include "match.h" //string matching types and vars
-
-
- /*
- ==================
- BotNumActivePlayers
- ==================
- */
- int BotNumActivePlayers(void) {
- int i, num;
- char buf[MAX_INFO_STRING];
- static int maxclients;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- num = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- num++;
- }
- return num;
- }
-
- /*
- ==================
- BotIsFirstInRankings
- ==================
- */
- int BotIsFirstInRankings(bot_state_t *bs) {
- int i, score;
- char buf[MAX_INFO_STRING];
- static int maxclients;
- playerState_t ps;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- score = bs->cur_ps.persistant[PERS_SCORE];
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- BotAI_GetClientState(i, &ps);
- if (score < ps.persistant[PERS_SCORE]) return qfalse;
- }
- return qtrue;
- }
-
- /*
- ==================
- BotIsLastInRankings
- ==================
- */
- int BotIsLastInRankings(bot_state_t *bs) {
- int i, score;
- char buf[MAX_INFO_STRING];
- static int maxclients;
- playerState_t ps;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- score = bs->cur_ps.persistant[PERS_SCORE];
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- BotAI_GetClientState(i, &ps);
- if (score > ps.persistant[PERS_SCORE]) return qfalse;
- }
- return qtrue;
- }
-
- /*
- ==================
- BotFirstClientInRankings
- ==================
- */
- char *BotFirstClientInRankings(void) {
- int i, bestscore, bestclient;
- char buf[MAX_INFO_STRING];
- static char name[32];
- static int maxclients;
- playerState_t ps;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- bestscore = -999999;
- bestclient = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- BotAI_GetClientState(i, &ps);
- if (ps.persistant[PERS_SCORE] > bestscore) {
- bestscore = ps.persistant[PERS_SCORE];
- bestclient = i;
- }
- }
- EasyClientName(bestclient, name, 32);
- return name;
- }
-
- /*
- ==================
- BotLastClientInRankings
- ==================
- */
- char *BotLastClientInRankings(void) {
- int i, worstscore, bestclient;
- char buf[MAX_INFO_STRING];
- static char name[32];
- static int maxclients;
- playerState_t ps;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- worstscore = 999999;
- bestclient = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- BotAI_GetClientState(i, &ps);
- if (ps.persistant[PERS_SCORE] < worstscore) {
- worstscore = ps.persistant[PERS_SCORE];
- bestclient = i;
- }
- }
- EasyClientName(bestclient, name, 32);
- return name;
- }
-
- /*
- ==================
- BotRandomOpponentName
- ==================
- */
- char *BotRandomOpponentName(bot_state_t *bs) {
- int i, count;
- char buf[MAX_INFO_STRING];
- int opponents[MAX_CLIENTS], numopponents;
- static int maxclients;
- static char name[32];
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- numopponents = 0;
- opponents[0] = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- if (i == bs->client) continue;
- //
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //skip team mates
- if (BotSameTeam(bs, i)) continue;
- //
- opponents[numopponents] = i;
- numopponents++;
- }
- count = random() * numopponents;
- for (i = 0; i < numopponents; i++) {
- count--;
- if (count <= 0) {
- EasyClientName(opponents[i], name, sizeof(name));
- return name;
- }
- }
- EasyClientName(opponents[0], name, sizeof(name));
- return name;
- }
-
- /*
- ==================
- BotMapTitle
- ==================
- */
-
- char *BotMapTitle(void) {
- char info[1024];
- static char mapname[128];
-
- trap_GetServerinfo(info, sizeof(info));
-
- strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
- mapname[sizeof(mapname)-1] = '\0';
-
- return mapname;
- }
-
-
- /*
- ==================
- BotWeaponNameForMeansOfDeath
- ==================
- */
-
- char *BotWeaponNameForMeansOfDeath(int mod) {
- switch(mod) {
- case MOD_SHOTGUN: return "Shotgun";
- case MOD_GAUNTLET: return "Gauntlet";
- case MOD_MACHINEGUN: return "Machinegun";
- case MOD_GRENADE:
- case MOD_GRENADE_SPLASH: return "Grenade Launcher";
- case MOD_ROCKET:
- case MOD_ROCKET_SPLASH: return "Rocket Launcher";
- case MOD_PLASMA:
- case MOD_PLASMA_SPLASH: return "Plasmagun";
- case MOD_RAILGUN: return "Railgun";
- case MOD_LIGHTNING: return "Lightning Gun";
- case MOD_BFG:
- case MOD_BFG_SPLASH: return "BFG10K";
- case MOD_GRAPPLE: return "Grapple";
- default: return "[unknown weapon]";
- }
- }
-
- /*
- ==================
- BotRandomWeaponName
- ==================
- */
- char *BotRandomWeaponName(void) {
- int rnd;
-
- rnd = random() * 8.9;
- switch(rnd) {
- case 0: return "Gauntlet";
- case 1: return "Shotgun";
- case 2: return "Machinegun";
- case 3: return "Grenade Launcher";
- case 4: return "Rocket Launcher";
- case 5: return "Plasmagun";
- case 6: return "Railgun";
- case 7: return "Lightning Gun";
- default: return "BFG10K";
- }
- }
-
- /*
- ==================
- BotVisibleEnemies
- ==================
- */
- int BotVisibleEnemies(bot_state_t *bs) {
- float vis, dist;
- int i;
- vec3_t dir;
- aas_entityinfo_t entinfo;
-
- for (i = 0; i < MAX_CLIENTS; i++) {
-
- if (i == bs->client) continue;
- //
- BotEntityInfo(i, &entinfo);
- //
- if (!entinfo.valid) continue;
- //if the enemy isn't dead and the enemy isn't the bot self
- if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue;
- //if the enemy is invisible and not shooting
- if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) {
- continue;
- }
- //calculate the distance towards the enemy
- VectorSubtract(entinfo.origin, bs->origin, dir);
- dist = VectorLength(dir);
- //if on the same team
- if (BotSameTeam(bs, i)) continue;
- //check if the enemy is visible
- vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i);
- if (vis > 0) return qtrue;
- }
- return qfalse;
- }
-
- /*
- ==================
- BotValidChatPosition
- ==================
- */
- int BotValidChatPosition(bot_state_t *bs) {
- vec3_t point, start, end, mins, maxs;
- bsp_trace_t trace;
-
- //if the bot is dead all positions are valid
- if (BotIsDead(bs)) return qtrue;
- //never start chatting with a powerup
- if (bs->inventory[INVENTORY_QUAD] ||
- bs->inventory[INVENTORY_HASTE] ||
- bs->inventory[INVENTORY_INVISIBILITY] ||
- bs->inventory[INVENTORY_REGEN] ||
- bs->inventory[INVENTORY_FLIGHT]) return qfalse;
- //must be on the ground
- //if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse;
- //do not chat if in lava or slime
- VectorCopy(bs->origin, point);
- point[2] -= 24;
- if (trap_PointContents(point,bs->entitynum) & (CONTENTS_LAVA|CONTENTS_SLIME)) return qfalse;
- //do not chat if under water
- VectorCopy(bs->origin, point);
- point[2] += 32;
- if (trap_PointContents(point,bs->entitynum) & MASK_WATER) return qfalse;
- //must be standing on the world entity
- VectorCopy(bs->origin, start);
- VectorCopy(bs->origin, end);
- start[2] += 1;
- end[2] -= 10;
- trap_AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs);
- BotAI_Trace(&trace, start, mins, maxs, end, bs->client, MASK_SOLID);
- if (trace.ent != ENTITYNUM_WORLD) return qfalse;
- //the bot is in a position where it can chat
- return qtrue;
- }
-
- /*
- ==================
- BotChat_EnterGame
- ==================
- */
- int BotChat_EnterGame(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- if (!BotValidChatPosition(bs)) return qfalse;
- BotAI_BotInitialChat(bs, "game_enter",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChat_ExitGame
- ==================
- */
- int BotChat_ExitGame(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- BotAI_BotInitialChat(bs, "game_exit",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChat_StartLevel
- ==================
- */
- int BotChat_StartLevel(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (BotIsObserver(bs)) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- BotAI_BotInitialChat(bs, "level_start",
- EasyClientName(bs->client, name, 32), // 0
- NULL);
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChat_EndLevel
- ==================
- */
- int BotChat_EndLevel(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (BotIsObserver(bs)) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- if (BotIsFirstInRankings(bs)) {
- BotAI_BotInitialChat(bs, "level_end_victory",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- }
- else if (BotIsLastInRankings(bs)) {
- BotAI_BotInitialChat(bs, "level_end_lose",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "level_end",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- }
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChat_Death
- ==================
- */
- int BotChat_Death(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1);
- //if fast chatting is off
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- if (bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS)
- EasyClientName(bs->lastkilledby, name, 32);
- else
- strcpy(name, "[world]");
- //
- if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) {
- if (bs->lastkilledby == bs->client) return qfalse;
- BotAI_BotInitialChat(bs, "death_teammate", name, NULL);
- bs->chatto = CHAT_TEAM;
- }
- else
- {
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- //
- if (bs->botdeathtype == MOD_WATER)
- BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL);
- else if (bs->botdeathtype == MOD_SLIME)
- BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL);
- else if (bs->botdeathtype == MOD_LAVA)
- BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL);
- else if (bs->botdeathtype == MOD_FALLING)
- BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL);
- else if (bs->botsuicide || //all other suicides by own weapon
- bs->botdeathtype == MOD_CRUSH ||
- bs->botdeathtype == MOD_SUICIDE ||
- bs->botdeathtype == MOD_TARGET_LASER ||
- bs->botdeathtype == MOD_TRIGGER_HURT ||
- bs->botdeathtype == MOD_UNKNOWN)
- BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL);
- else if (bs->botdeathtype == MOD_TELEFRAG)
- BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
- else {
- if ((bs->botdeathtype == MOD_GAUNTLET ||
- bs->botdeathtype == MOD_RAILGUN ||
- bs->botdeathtype == MOD_BFG ||
- bs->botdeathtype == MOD_BFG_SPLASH) && random() < 0.5) {
-
- if (bs->botdeathtype == MOD_GAUNTLET)
- BotAI_BotInitialChat(bs, "death_gauntlet",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- else if (bs->botdeathtype == MOD_RAILGUN)
- BotAI_BotInitialChat(bs, "death_rail",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- else
- BotAI_BotInitialChat(bs, "death_bfg",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- }
- //choose between insult and praise
- else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
- BotAI_BotInitialChat(bs, "death_insult",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "death_praise",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- }
- }
- bs->chatto = CHAT_ALL;
- }
- bs->lastchat_time = trap_AAS_Time();
- return qtrue;
- }
-
- /*
- ==================
- BotChat_Kill
- ==================
- */
- int BotChat_Kill(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (bs->lastkilledplayer == bs->client) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- EasyClientName(bs->lastkilledplayer, name, 32);
- //
- bs->chatto = CHAT_ALL;
- if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) {
- BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);
- bs->chatto = CHAT_TEAM;
- }
- else
- {
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- //
- if (bs->enemydeathtype == MOD_GAUNTLET) {
- BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
- }
- else if (bs->enemydeathtype == MOD_RAILGUN) {
- BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
- }
- else if (bs->enemydeathtype == MOD_TELEFRAG) {
- BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
- }
- //choose between insult and praise
- else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
- BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
- }
- }
- bs->lastchat_time = trap_AAS_Time();
- return qtrue;
- }
-
- /*
- ==================
- BotChat_EnemySuicide
- ==================
- */
- int BotChat_EnemySuicide(bot_state_t *bs) {
- char name[32];
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- //
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- }
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32);
- else strcpy(name, "");
- BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChat_HitTalking
- ==================
- */
- int BotChat_HitTalking(bot_state_t *bs) {
- char name[32], *weap;
- int lasthurt_client;
- float rnd;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- lasthurt_client = g_entities[bs->client].client->lasthurt_client;
- if (!lasthurt_client) return qfalse;
- if (lasthurt_client == bs->client) return qfalse;
- //
- if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
- //
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1);
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd * 0.5) return qfalse;
- }
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
- weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
- //
- BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChat_HitNoDeath
- ==================
- */
- int BotChat_HitNoDeath(bot_state_t *bs) {
- char name[32], *weap;
- float rnd;
- int lasthurt_client;
- aas_entityinfo_t entinfo;
-
- lasthurt_client = g_entities[bs->client].client->lasthurt_client;
- if (!lasthurt_client) return qfalse;
- if (lasthurt_client == bs->client) return qfalse;
- //
- if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
- //
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1);
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd * 0.5) return qfalse;
- }
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- BotEntityInfo(bs->enemy, &entinfo);
- if (EntityIsShooting(&entinfo)) return qfalse;
- //
- ClientName(lasthurt_client, name, sizeof(name));
- weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
- //
- BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChat_HitNoKill
- ==================
- */
- int BotChat_HitNoKill(bot_state_t *bs) {
- char name[32], *weap;
- float rnd;
- aas_entityinfo_t entinfo;
-
- if (bot_nochat.integer) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- if (BotNumActivePlayers() <= 1) return qfalse;
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- //if fast chat is off
- if (!bot_fastchat.integer) {
- if (random() > rnd * 0.5) return qfalse;
- }
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (BotVisibleEnemies(bs)) return qfalse;
- //
- BotEntityInfo(bs->enemy, &entinfo);
- if (EntityIsShooting(&entinfo)) return qfalse;
- //
- ClientName(bs->enemy, name, sizeof(name));
- weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
- //
- BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChat_Random
- ==================
- */
- int BotChat_Random(bot_state_t *bs) {
- float rnd;
- char name[32];
-
- if (bot_nochat.integer) return qfalse;
- if (BotIsObserver(bs)) return qfalse;
- if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
- //don't chat in teamplay
- if (TeamPlayIsOn()) return qfalse;
- //don't chat when doing something important :)
- if (bs->ltgtype == LTG_TEAMHELP ||
- bs->ltgtype == LTG_TEAMACCOMPANY ||
- bs->ltgtype == LTG_RUSHBASE) return qfalse;
- //
- rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1);
- if (random() > bs->thinktime * 0.1) return qfalse;
- if (!bot_fastchat.integer) {
- if (random() > rnd) return qfalse;
- if (random() > 0.25) return qfalse;
- }
- if (BotNumActivePlayers() <= 1) return qfalse;
- if (!BotValidChatPosition(bs)) return qfalse;
- //
- if (bs->lastkilledplayer == bs->client) {
- strcpy(name, BotRandomOpponentName(bs));
- }
- else {
- EasyClientName(bs->lastkilledplayer, name, sizeof(name));
- }
- //
- if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) {
- BotAI_BotInitialChat(bs, "random_misc",
- BotRandomOpponentName(bs), // 0
- name, // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- BotRandomWeaponName(), // 5
- NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "random_insult",
- BotRandomOpponentName(bs), // 0
- name, // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- BotRandomWeaponName(), // 5
- NULL);
- }
- bs->lastchat_time = trap_AAS_Time();
- bs->chatto = CHAT_ALL;
- return qtrue;
- }
-
- /*
- ==================
- BotChatTime
- ==================
- */
- float BotChatTime(bot_state_t *bs) {
- int cpm;
-
- cpm = trap_Characteristic_BInteger(bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000);
-
- return 2.0; //(float) trap_BotChatLength(bs->cs) * 30 / cpm;
- }
-
- /*
- ==================
- BotChatTest
- ==================
- */
- void BotChatTest(bot_state_t *bs) {
-
- char name[32];
- char *weap;
- int num, i;
-
- num = trap_BotNumInitialChats(bs->cs, "game_enter");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "game_enter",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "game_exit");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "game_exit",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "level_start");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "level_start",
- EasyClientName(bs->client, name, 32), // 0
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "level_end_victory");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "level_end_victory",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "level_end_lose");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "level_end_lose",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "level_end");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "level_end",
- EasyClientName(bs->client, name, 32), // 0
- BotRandomOpponentName(bs), // 1
- BotFirstClientInRankings(), // 2
- BotLastClientInRankings(), // 3
- BotMapTitle(), // 4
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- EasyClientName(bs->lastkilledby, name, sizeof(name));
- num = trap_BotNumInitialChats(bs->cs, "death_drown");
- for (i = 0; i < num; i++)
- {
- //
- BotAI_BotInitialChat(bs, "death_drown", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_slime");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_slime", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_lava");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_lava", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_cratered");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_cratered", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_suicide");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_suicide", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_telefrag");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_gauntlet");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_gauntlet",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_rail");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_rail",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_bfg");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_bfg",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_insult");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_insult",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "death_praise");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "death_praise",
- name, // 0
- BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- //
- EasyClientName(bs->lastkilledplayer, name, 32);
- //
- num = trap_BotNumInitialChats(bs->cs, "kill_gauntlet");
- for (i = 0; i < num; i++)
- {
- //
- BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "kill_rail");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "kill_telefrag");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "kill_insult");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "kill_praise");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "enemy_suicide");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
- weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
- num = trap_BotNumInitialChats(bs->cs, "hit_talking");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "hit_nodeath");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "hit_nokill");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- //
- if (bs->lastkilledplayer == bs->client) {
- strcpy(name, BotRandomOpponentName(bs));
- }
- else {
- EasyClientName(bs->lastkilledplayer, name, sizeof(name));
- }
- //
- num = trap_BotNumInitialChats(bs->cs, "random_misc");
- for (i = 0; i < num; i++)
- {
- //
- BotAI_BotInitialChat(bs, "random_misc",
- BotRandomOpponentName(bs), // 0
- name, // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- BotRandomWeaponName(), // 5
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- num = trap_BotNumInitialChats(bs->cs, "random_insult");
- for (i = 0; i < num; i++)
- {
- BotAI_BotInitialChat(bs, "random_insult",
- BotRandomOpponentName(bs), // 0
- name, // 1
- "[invalid var]", // 2
- "[invalid var]", // 3
- BotMapTitle(), // 4
- BotRandomWeaponName(), // 5
- NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
- }
- }
-